Before I came to this place, it never really occurred to me that goats were edible. Now it seems that the few times we do get much meat, it's always some sort of sheep. Local herders far and wide across Azerbaijan. We get more stuff from as “nearby acquisition” than should be allowed in any modern army. If we could be called that anyway – most of our weapons are the same ones our grandfathers used thrifty-five years ago during the world war! You can get an AK-74 on the Chinese border, but we have PPSh submachineguns?
Someone knows we're here, and ships stuff constantly. Locked box cars and tankers full of unknown chemicals make their way to underground storage facilities. A pair of An-12s sit in one of the hangers, a half dozen Mi-8s sit in shelters not far from the runway. They rarely move, yet always seem stocked and ready for combat. BMD-1 infantry fighting vehicles are loaded in their retro-rocket cradles ready to be drooped into a fight, and two of the helicopters are equipped with rockets and napalm tanks. Yet this just a refueling stop airport, not home to a unit of desant nor air-transport. According to the official papers, we're just a border patrol and internal security unit – glorified riot police, subordinate to the KGB, not the army.
Pale scientist looking types occasionally bubble up from somewhere underneath the strip like an artisan spring. They wander around for a bit, sun their livid bodies, and then disappear into the siding where the trains go. I never see the trains leave. I wonder where the exit is.
Perhaps the direct opposites of the scientists are the odd soldiers we see around here. Not part of our group at least. Everyone of them has the stature and movement of an Olympic athlete – prime candidates for spetznaz troops. Yet a second glace makes it seem as if they are somewhere past dead. Their faces are usually dark – almost burned – black veins run close under the skin, eyes red, and every centimeter of their arms show injection scars. They sound like other soldiers, a few are even friendly on the rare chances the airport staff talk to them. Yet they also disappear into the train tunnel.
Overall, this is a pretty easy assignment. Its hot, but a dry heat. You're not going to get a promotion out of this, but you don't have to spit shine your boots daily either. Just keep in mind a few simple rules. Do not ask about what is on the trains. Do not ask what the numeral 2552 means. Do not ask about Biopreparat. And for gods sake – if anyone mentions the term “Manor House” avoid eye contact, do not speak, call attention to yourself, or volunteer!. Those who do go into the train tunnel.
Plenty of worse places to be than Azerbaijan. Very few quite as odd however.
Dead... and Back is a survival horror Role Playing Game. The Anarchy Zones is its official setting - aliens, reanimates, and the ruins of 2055 America.
Showing posts with label 2552. Show all posts
Showing posts with label 2552. Show all posts
Monday, November 4, 2013
Thursday, September 20, 2012
Turkmenistan. Farm. Deployment 35.
The ground smelled of fresh earth, the scent of newly cut hay was heavy, the dew light. It was a good place. An honest place, worried of of harvest and kin, a world away from the insanity of our leaders and the other ones ready to kill us all over a matter of economics.
Too bad it was 5412-02021983-325-8889.
It would have been proper to simply have the man who let a level five hematvore escape shot. But this was odd, and too secret to bring before the usual justice system. We sent him in first instead, some up close and personal knowledge of what the creature could do. He probably did from the old training films, but Mr. Lvod would do worse with a combination of combat drugs and a twenty-centimeter trench knife.
Outside, there was little blood, at least not in a place where would see it easily. Perhaps in a row between fields, amongst the windbreaks branches, or by the duck pond - but we had built the level five infiltrators too well to expect anything blatant. Inside would be a different story. The creature would be going mad from the lack of support drugs, falling apart and unstable.
Theses simple people wouldn't be abusing the kind of drugs favored by Hollywood producers, nothing worse than vodka and kvass. Yet still, our creation would be tearing them apart to get some semblance of what it needed to prolong its existence. We could only hope this had gone on long enough that we would not have to do further clean-up.
Aside from our - volunteer - leader, it was all routine.
Too bad it was 5412-02021983-325-8889.
It would have been proper to simply have the man who let a level five hematvore escape shot. But this was odd, and too secret to bring before the usual justice system. We sent him in first instead, some up close and personal knowledge of what the creature could do. He probably did from the old training films, but Mr. Lvod would do worse with a combination of combat drugs and a twenty-centimeter trench knife.
Outside, there was little blood, at least not in a place where would see it easily. Perhaps in a row between fields, amongst the windbreaks branches, or by the duck pond - but we had built the level five infiltrators too well to expect anything blatant. Inside would be a different story. The creature would be going mad from the lack of support drugs, falling apart and unstable.
Theses simple people wouldn't be abusing the kind of drugs favored by Hollywood producers, nothing worse than vodka and kvass. Yet still, our creation would be tearing them apart to get some semblance of what it needed to prolong its existence. We could only hope this had gone on long enough that we would not have to do further clean-up.
Aside from our - volunteer - leader, it was all routine.
Thursday, February 23, 2012
Yegov Yevghenni Lvod
Yegov is Siberian, and proud of it. From his point of view, it was either Siberians alone, or perhaps his father in particular, that helped save Stalingrad, Moscow, and turn Kursk. He has made it a personal mission to defeat the impossible whenever possible to keep their memory alive.
Some people would make jokes about Siberians as country bumpkins -akin to how some people in the USA mock Southerners as "rednecks". His enthusiastic and sometimes simple demeanor would seem to feed into that. However, few people in the group are willing to mock a man who earned respect by leading from the front, constantly carries a PPSh-41 submachinegun, and is often dosed on enough combat drugs to be able to run a marathon after having both legs amputated by a chainsaw.
Name:
Yegov Yevghenni Lvod (English: George, son of George Lvod)
Rank:
Began as a lieutenant when first joining the group. By the groups shut-down, his rank was officially Major General - though more from the stance of organizing strategic assets than actual authority over a large number of people.
- Strength (5) -- 5
- Wits (3) -- 4
- Technique (4) -- 4
- Quick (2) -- 3
- Close Combat (4) -- 4
- Ranged Combat (4) -- 5
- Animus (9) -- 10
- Deadening (8) -- 9
- Lucidity (5) -- 7
- Pack (7) -- 8
- Up-Rise (9) -- 9
- Wilderness Survival
- Negotiation
- Ammo Conservation
- (S3 Access (Free-Running)
- (S4 Investigation)
- (S5 Driving)
- (SA 2 Martial Arts (+1 DR to Hand to Hand)
- (SA 3 Clout: General Officer)
Numbers in parenthesis are at the beginning of his career. Over Thirty years in an elite unit has given him far more skills and ability than a usual person. (About extra 45 AP spent)
Appearance:
The Average person not familiar with the non-European Republics of the USSR would be rather taken back by his appearance - rather more akin to Inuit or northern Mongolian than Caucasian. Aside from that, he is far more average in height and build than one would expect of the take charge leader of a special forces unit. Dark hair, eyes, and a tendency towards fairly drab military style colors tends to mean he doesn't stand out in a crowd, unless cackling and firing an automatic weapon at undead. In combat, he wears a standard issue armored coat and gas mask, making him as anonymous as the rest of the troops.
Common Equipment:
Yegov has an almost unhealthy love for the PPSh-41 submachinegun, and and an enjoyment of all things shotgun - especially the massive 4 gauge KS-23 when it becomes available in the early 80s. He also has a combination trench-spike/knuckle-duster and a TT-33 pistol with his at all times. As the unit commander, he has access to anything in the units armory or vehicle park - even limited access to chemical weapon stocks (after-all, that is part of the unit's mission as well).
Disposition:
His soldiers affectionately call Yegov "the shotgun general" because he insists on leading from the front, and would never dream of calling in an airstrike when he could personally use buckshot. He is enthusiastic, but cares for his troops and would never order them to do something he wouldn't. He Yegov is not particularly prone to reflection or reading when he could be active and isn't dumb, just not always the first to find the least violent solution. Although enlisted men like him well enough, he tends to confound other officers since he has little patience for paper work and often delegates such to others, or simply ignores it - there is a reason why a "general" is in charge of a sub-battalion sized unit.
Use in a Game:
Characters actually a part of 2552 will meet him on an almost daily basis - he has a habit of waking up soldiers by using firearms in their vicinity. However, he is encouraging, runs physical training with them, and is always there to brief them or even lead an operation.
Post fall of the Soviet Union, he preferred to split his general's salary amongst the others in the unit, and did his best to hide or clean up the unit. Yegov has no regrets about the unit, and is more than willing to hunt down a creature if given the chance, but does not take kindly to investigations of his old unit. He is not prone to talk to his daughter about the unit either, though she might be slightly more helpful to detectives.
Monday, February 20, 2012
Sorting the 2552 Paperwork
Hey Alex,
I think I'm close to a breakthrough. Got this numbering system just about worked out - we can now tell what happened, how often, and an idea of where. Mostly. There are some gaps in the sequence, and some oddities. Doesn't match the usual government publications, but really - did we expect them to?
All the numbers are set up as AAA,BB19CC,ZYZ,(XX), AAAA.
So the first four and last four digits are part of a tracking serial number to find the warehouse and shelf the files should be located in - though I doubt that is there anymore. After the first four, is a second set - month/day/year. Kind of clever sticking them in the serial number - read just like any other filing system and you would be going off to the middle of nowhere.
It is the next three that are the most interesting four our purposes though. This seems to be an internal check that declares what type of operation it was, possibly where, and how many ops were in a given year. Once again, the number is oddly split - its the first and third that give the time stamp. 2X4 comes before 2X6, even if the middle digit is different so 284 comes just before 226. I haven't see an operation 0_0, so we are in theory limited to 81 possibilities.
Now the middle number seems to be linked to the type of operation. The number six comes up the most often - it seems to refer to tests or training exercises held in that Azerbaijani base we learned about previously. Seven and eight come up less often, but seem also linked to internal operations or training exercises, but farther from the base. Nine might be as well - but the place names seem to indicate these were tests conducted outside the Soviet Union - a rather bold step.
One through three seem to be actual deployments - fortunately rare. I'm rather concerned about number two "Clean Up Only" - its the most common of the deployment types. I would hazard that escapes were common, but a few reports I looked out mention places in South America or Africa - could they counter a competitor's program as well? If so, how many people were doing this?
Five doesn't appear anywhere, but its occasionally referred to in notes, with comments like "Production is insufficient for a five scenario" or "Please coordinate a type five to support 25th Guards Tank Regiment for 1991 war games". That last request was in 1988 by the way - and all reporting stops abruptly about 1992. World War Three full deployment scenario?
In 1983, 84, 85, and 90 we see an extra two numbers. At least in 84, I also found number 979 so those may be overflow to handle operations in excess of 81.
We know there we're a hell of a lot of tests, and they have at least one base down south, albeit no longer on Russian Territory. That isn't going to make this easy. We don't have much proof that many or any of the disturbances we're looking at are dealing with them, and well, the whole idea seems impossible on the face of it. But you and I both know that criminal wasn't human, and there was no reason for an APC and guys in hazmat suits showing up at the precinct morgue after we shot him during the drug bust, unless something really odd happened.
How are things proceeding on your end?
I think I'm close to a breakthrough. Got this numbering system just about worked out - we can now tell what happened, how often, and an idea of where. Mostly. There are some gaps in the sequence, and some oddities. Doesn't match the usual government publications, but really - did we expect them to?
All the numbers are set up as AAA,BB19CC,ZYZ,(XX), AAAA.
So the first four and last four digits are part of a tracking serial number to find the warehouse and shelf the files should be located in - though I doubt that is there anymore. After the first four, is a second set - month/day/year. Kind of clever sticking them in the serial number - read just like any other filing system and you would be going off to the middle of nowhere.
It is the next three that are the most interesting four our purposes though. This seems to be an internal check that declares what type of operation it was, possibly where, and how many ops were in a given year. Once again, the number is oddly split - its the first and third that give the time stamp. 2X4 comes before 2X6, even if the middle digit is different so 284 comes just before 226. I haven't see an operation 0_0, so we are in theory limited to 81 possibilities.
Now the middle number seems to be linked to the type of operation. The number six comes up the most often - it seems to refer to tests or training exercises held in that Azerbaijani base we learned about previously. Seven and eight come up less often, but seem also linked to internal operations or training exercises, but farther from the base. Nine might be as well - but the place names seem to indicate these were tests conducted outside the Soviet Union - a rather bold step.
One through three seem to be actual deployments - fortunately rare. I'm rather concerned about number two "Clean Up Only" - its the most common of the deployment types. I would hazard that escapes were common, but a few reports I looked out mention places in South America or Africa - could they counter a competitor's program as well? If so, how many people were doing this?
Five doesn't appear anywhere, but its occasionally referred to in notes, with comments like "Production is insufficient for a five scenario" or "Please coordinate a type five to support 25th Guards Tank Regiment for 1991 war games". That last request was in 1988 by the way - and all reporting stops abruptly about 1992. World War Three full deployment scenario?
In 1983, 84, 85, and 90 we see an extra two numbers. At least in 84, I also found number 979 so those may be overflow to handle operations in excess of 81.
We know there we're a hell of a lot of tests, and they have at least one base down south, albeit no longer on Russian Territory. That isn't going to make this easy. We don't have much proof that many or any of the disturbances we're looking at are dealing with them, and well, the whole idea seems impossible on the face of it. But you and I both know that criminal wasn't human, and there was no reason for an APC and guys in hazmat suits showing up at the precinct morgue after we shot him during the drug bust, unless something really odd happened.
How are things proceeding on your end?
Wednesday, August 10, 2011
Alternate D&B Setting: Unit 2552 Part Three
Creatures:
There are two main types of creatures produced by biopreparat. Chimeras are often (though not always) derived from non-human creatures and are built with semi-specific goals in mind. For example, an acid spitting cat like creature meant to sabotage military bases and equipment. The other type is Hematavores - former humans that have become vampire like creatures.
Hematavores are further split into five classifications:
Notably, none of the hematavores are notably superhuman. They don't feature armored skin, and can technically be killed without destroying the head. However, provided the right drugs (the ones used to control them - see below) they have a near infinite pain threshold and supply of adrenaline - a relentless type could probably run a marathon even after both legs were shot off at the knee.
Appearance:
A body needs to be mostly intact to be used for the hematavore process. They will usually be stitched up and clothed as needed, so the end result is a fairly normal looking person, though some might show heavy scarring depending on the end of their former life. Sadistic and Relentless types are the notable exceptions.
Sadistic types end up a bit larger, looking more like body builders, though often wires, tubes, or small boxes can be seen just under the skin - something is quite obviously wrong.
Relentless types have even more machinery sticking out of them, and large layers of subcutacious fat to sustain them - a ready to deply one appears quite corpulent. Meanwhile, one that has been operating in the field will be gaunt in most areas, with folds of skin hanging from others. At almost no point do they have what seems to be healthy proportions, but since they don't need to sleep - are often used at night when the enemy is less likely to notice.
Control
There are two main physical restrictions on the creatures produced by Biopreparat.
Hematavores drink blood - hence the name - but not necessarily for food. Despite the occasional off-the-wall attempt, no supernatural creatures have proven possible, and from a natural standpoint, very few things can subsist on blood alone. However, they are conditioned to need it as one of the
What they do actually require is certain types of drugs. The cellular regeneration rates of the creatures is limited without certain strong stimulants - limiting their capacity to repair damage. This also means that they should have a limited life span of a few months to years.Secondly, they need other chemicals to keep them from collapsing in pain and shock - a precaution that can limit some types to as little as two weeks of operation.
Unfortunately, many of the drugs were either already common ones adapted to other purposes, or have certain analogs more common than the actual type. A hematavore that can find a supply of cocaine, heroin, certain anti-depression medications, Attention Deficit Disorder treatments, PCP and a number of other possibilities, circumvents the main chemical controls.
Basic Hematavore Stats:
Before the additional surgeries, chemical augmentation,and training, all hematavores start with a simple template. Although such basic creatures could exist, they are not notably aggressive an a minimal threat.
*To clarify Necrotic Threshold - the creature ignores a number of otherwise successful hits, but otherwise loses NP like animus (though usually without slowing down).
For example, against an NT 2 SDI 2, NP 2 creature is attacked by a character with Ranged Attack 4 and an DR 3 weapon. 4d6 is rolled, and the result is 2,6,6,6 - three hits. However, the NT reduces this to only one success, meaning the stats are now NT2 SDI 2 NP 1.
Generally speaking, a high SDI means the creature in invulnerable to lesser weapons and a specific area must be destroyed. NT is usually coupled with low SDI, means it can be wounded, it just takes a lot of damage before dying.
No amount of rifle bullets will destroy a tank, but a hit to its weak armor on the rear with a man-portable rocket will ruin the vehicle. An airplane can be shot down with a machine-gun, but a lot of holes need to be made assuring vital systems are compromised.
There are two main types of creatures produced by biopreparat. Chimeras are often (though not always) derived from non-human creatures and are built with semi-specific goals in mind. For example, an acid spitting cat like creature meant to sabotage military bases and equipment. The other type is Hematavores - former humans that have become vampire like creatures.
Hematavores are further split into five classifications:
- Relentless: Zombie like, but fast, with high tolerance of pain
- Cunning: Focused on a single target, a hard to kill assassin
- Sadistic: Stronger, slower, and more likely to continually desecrate bodies than move on.
- Serial: Capable of attacks over the course of weeks or months with little resupply.
- Infiltrator: Capable of speach, thought, and disguise
Notably, none of the hematavores are notably superhuman. They don't feature armored skin, and can technically be killed without destroying the head. However, provided the right drugs (the ones used to control them - see below) they have a near infinite pain threshold and supply of adrenaline - a relentless type could probably run a marathon even after both legs were shot off at the knee.
Appearance:
A body needs to be mostly intact to be used for the hematavore process. They will usually be stitched up and clothed as needed, so the end result is a fairly normal looking person, though some might show heavy scarring depending on the end of their former life. Sadistic and Relentless types are the notable exceptions.
Sadistic types end up a bit larger, looking more like body builders, though often wires, tubes, or small boxes can be seen just under the skin - something is quite obviously wrong.
Relentless types have even more machinery sticking out of them, and large layers of subcutacious fat to sustain them - a ready to deply one appears quite corpulent. Meanwhile, one that has been operating in the field will be gaunt in most areas, with folds of skin hanging from others. At almost no point do they have what seems to be healthy proportions, but since they don't need to sleep - are often used at night when the enemy is less likely to notice.
Control
There are two main physical restrictions on the creatures produced by Biopreparat.
Hematavores drink blood - hence the name - but not necessarily for food. Despite the occasional off-the-wall attempt, no supernatural creatures have proven possible, and from a natural standpoint, very few things can subsist on blood alone. However, they are conditioned to need it as one of the
What they do actually require is certain types of drugs. The cellular regeneration rates of the creatures is limited without certain strong stimulants - limiting their capacity to repair damage. This also means that they should have a limited life span of a few months to years.Secondly, they need other chemicals to keep them from collapsing in pain and shock - a precaution that can limit some types to as little as two weeks of operation.
Unfortunately, many of the drugs were either already common ones adapted to other purposes, or have certain analogs more common than the actual type. A hematavore that can find a supply of cocaine, heroin, certain anti-depression medications, Attention Deficit Disorder treatments, PCP and a number of other possibilities, circumvents the main chemical controls.
Basic Hematavore Stats:
Before the additional surgeries, chemical augmentation,and training, all hematavores start with a simple template. Although such basic creatures could exist, they are not notably aggressive an a minimal threat.
- Stregnth: 3
- Tech: 2
- Quick: 2
- Wits: 1
- Close Combat: 3
- Ranged: 1
- SDI: 2
- Necrotic Threshold*: 2
- NecroPoints: 1
Relentless Type:
SDI increased to three, Quick to four, and two NP rather than one Cunning
Wits 2, Ranged 3Sadistic
Strength to Five, Close combat four, SDI threeSerial
Wit 2, NP 6, NT 2Infiltrator
Tech, quick, wits, ranged attack, and NP to three. Often smart enough to acquire body armor raising SDI as well. *To clarify Necrotic Threshold - the creature ignores a number of otherwise successful hits, but otherwise loses NP like animus (though usually without slowing down).
For example, against an NT 2 SDI 2, NP 2 creature is attacked by a character with Ranged Attack 4 and an DR 3 weapon. 4d6 is rolled, and the result is 2,6,6,6 - three hits. However, the NT reduces this to only one success, meaning the stats are now NT2 SDI 2 NP 1.
Generally speaking, a high SDI means the creature in invulnerable to lesser weapons and a specific area must be destroyed. NT is usually coupled with low SDI, means it can be wounded, it just takes a lot of damage before dying.
No amount of rifle bullets will destroy a tank, but a hit to its weak armor on the rear with a man-portable rocket will ruin the vehicle. An airplane can be shot down with a machine-gun, but a lot of holes need to be made assuring vital systems are compromised.
Wednesday, July 27, 2011
Alternate D&B Setting: Unit 2552 Part Two
Recruiting:
Unit Weaponry
Despite the connotations of being a special elite unit, 2552 is mostly equipped with an assortment of obsolescent weapons. Notably, the main weapon is not the AK-74, nor the older AKM, instead standard issue is the SKS carbine. Most of the creatures involved are not phased by suppressive fire or need to be hit accurately - making the semi-automatic rifle preferable.
Even older weapons have a place as well. The PPSh-41 submachinegun of world war two manufacture is greatly appreciated. It is small and maneuverable in tight confines, a 71 round drum magazine can provide lasting fire support. Furthermore, 7.62x25mm pistol ammunition delivers sufficient stopping power, while still reducing the risks of ricochet and over-penetration compared to rifle caliber weapons. Another consideration is that a few million are sitting in old warehouses, and no one is going to notice them diverted to black projects.
Another surprisingly old weapon is a TOZ manufactured copy of the Browning Auto-5 Shotgun. It is a robust weapon capable of quickly firing five sixteen gauge shotgun shells.
Handguns are a matter of individual preference. TT-33 pistols pistols are the most common side arm, as they share ammunition with the PPSh and are easy to acquire from overlooked stocks. The Nagant revolver with its silencer is also appreciated, as using guns in confined spaces can result in hearing loss, and in turn, inability to notice some enemies.
Although most of these weapons are twenty to forty years older than the uses, they are issued a great variety of custom ammunition types. This includes heavy subsonic rounds to protect hearing and bullets made from unusual materials or coated with special toxins for dealing with certain oddities.
Other Gear
Given their proximity to stores of dangerous compounds, it is not uncommon for the unit to operate in bio-chemical defense gear. Night vision gear, and other optical enhancements are given on a case by cases basis - however such equipment is rather rare in the soviet military at this time, so its unlikely to be granted.
The signature equipment of the group, however, is the "biological shield jacket". It appears to be the rather normal heavy canvas and wool winter coat issued to most soldiers. It is made from far more exotic materials though, and is impregnable to many types of acids and chemical weapons. Steel bars and mesh at strategic points protect the wearer from bites and claws, and though its bullet resistant to only small caliber rounds, the protection includes the entire torso down to just below the knees.A small glycol based cooling unit similar to those used by space walking cosmonauts makes the heavy coat bearable to wear in all conditions, and a drug injection system can keep a solider going for extended periods of time despite injury or exhaustion.
The unit is surprisingly well equipped with aircraft for rapid transport. This includes two dozen AN-2s, four an-26, a dozen Mi-8s, and three mammoth Mi-26 cargo helicopters. A number of these are specially equipped for either laying mines to prevent traffic into and out of zones of concern, as well as testing for chemical and biological contamination.
Operational Deployments
Standard deployment consists of sixteen to forty-eight man platoons, which are in turn broken down into four man kill teams. Weaponry varies depending on environment, but each team is usually given two SMGs, a shotgun, and a rifle, or two rifles and one each of the other weapons.
Most of the time, it is fairly simple. Animals or prisoners are released into a testing environment, followed shorty there-after by a batch of specimens. After 48 hours, the unit is sent in to sweep the facility and liquidate anything that remains.
Sometime involvement becomes more complicated when a potential pathogen or subject escapes. The unit is fully capable of tracking these things down, though outside their bunkers, there are no identifying insignia, and the members are encouraged to hide their faces at all times - usually with a gas mask.
Facilities:
Unit 2552 is highly mobile and spends most of its time in tents or en-route. Most testing is in fact confined to the central Asian republics, this is just a method to confuse oversight.
A few permanent facilities do exist, but they usually have the cover of a normal looking hospital, prison, or power plant. beneath are extensive reinforced concrete bunkers and laboratories. Most rooms are filled with double-walled stainless steel tanks containing unknown substances capable of wiping out cites. Others are dull blue administration areas and greenish living spaces. But there are also extra large arenas, some like old forests, some replicating towns or the inside of manufacturing plants, surrounded by cat-walks and bullet proof glass so that almost every centimeter can be watched.
Although it may seem counter-intuitive, 2552 does not look for cream of the crop recruits. That would be both too obvious to oversight, and those solders would be better for spetsnaz or naval infantry battalions anyway. Instead, selection seems almost random, covered by accidents that conveniently sideline troops with the right blood type, rh factors, and good grades in science or technical matters. From there, it is a forced reassignment on "medical duties", "special assignment" or "political relocation" to the main base in the central Asian republics.
Once there, training seems normal - except for an oddly large number of doctors on the sidelines, and a far earlier and more intensive introduction to NBC warfare techniques. After the first eight weeks of training, the injections start.
"Washout rate" at this point can be as high as 46%. Side affects can include loss of appetite, sudden necrosis and gangrene, mental instability, migraines, open sores, strange cravings, light sensitivity, chronic muscle aches, heart attacks, seizures, ringing in the ears, and gas. However,those who remain will have a notable advantage over those who have not received the serums. Their bones become fifty percent stronger than base-line, their low light vision improved, hearing slightly better, fatigue lessened, and reaction times slightly better than normal.
After this, the real training and introduction to the unit begins.
Unit Weaponry
Despite the connotations of being a special elite unit, 2552 is mostly equipped with an assortment of obsolescent weapons. Notably, the main weapon is not the AK-74, nor the older AKM, instead standard issue is the SKS carbine. Most of the creatures involved are not phased by suppressive fire or need to be hit accurately - making the semi-automatic rifle preferable.
Even older weapons have a place as well. The PPSh-41 submachinegun of world war two manufacture is greatly appreciated. It is small and maneuverable in tight confines, a 71 round drum magazine can provide lasting fire support. Furthermore, 7.62x25mm pistol ammunition delivers sufficient stopping power, while still reducing the risks of ricochet and over-penetration compared to rifle caliber weapons. Another consideration is that a few million are sitting in old warehouses, and no one is going to notice them diverted to black projects.
Another surprisingly old weapon is a TOZ manufactured copy of the Browning Auto-5 Shotgun. It is a robust weapon capable of quickly firing five sixteen gauge shotgun shells.
Handguns are a matter of individual preference. TT-33 pistols pistols are the most common side arm, as they share ammunition with the PPSh and are easy to acquire from overlooked stocks. The Nagant revolver with its silencer is also appreciated, as using guns in confined spaces can result in hearing loss, and in turn, inability to notice some enemies.
Although most of these weapons are twenty to forty years older than the uses, they are issued a great variety of custom ammunition types. This includes heavy subsonic rounds to protect hearing and bullets made from unusual materials or coated with special toxins for dealing with certain oddities.
Other Gear
Given their proximity to stores of dangerous compounds, it is not uncommon for the unit to operate in bio-chemical defense gear. Night vision gear, and other optical enhancements are given on a case by cases basis - however such equipment is rather rare in the soviet military at this time, so its unlikely to be granted.
The signature equipment of the group, however, is the "biological shield jacket". It appears to be the rather normal heavy canvas and wool winter coat issued to most soldiers. It is made from far more exotic materials though, and is impregnable to many types of acids and chemical weapons. Steel bars and mesh at strategic points protect the wearer from bites and claws, and though its bullet resistant to only small caliber rounds, the protection includes the entire torso down to just below the knees.A small glycol based cooling unit similar to those used by space walking cosmonauts makes the heavy coat bearable to wear in all conditions, and a drug injection system can keep a solider going for extended periods of time despite injury or exhaustion.
The unit is surprisingly well equipped with aircraft for rapid transport. This includes two dozen AN-2s, four an-26, a dozen Mi-8s, and three mammoth Mi-26 cargo helicopters. A number of these are specially equipped for either laying mines to prevent traffic into and out of zones of concern, as well as testing for chemical and biological contamination.
Operational Deployments
Standard deployment consists of sixteen to forty-eight man platoons, which are in turn broken down into four man kill teams. Weaponry varies depending on environment, but each team is usually given two SMGs, a shotgun, and a rifle, or two rifles and one each of the other weapons.
Most of the time, it is fairly simple. Animals or prisoners are released into a testing environment, followed shorty there-after by a batch of specimens. After 48 hours, the unit is sent in to sweep the facility and liquidate anything that remains.
Sometime involvement becomes more complicated when a potential pathogen or subject escapes. The unit is fully capable of tracking these things down, though outside their bunkers, there are no identifying insignia, and the members are encouraged to hide their faces at all times - usually with a gas mask.
Facilities:
Unit 2552 is highly mobile and spends most of its time in tents or en-route. Most testing is in fact confined to the central Asian republics, this is just a method to confuse oversight.
A few permanent facilities do exist, but they usually have the cover of a normal looking hospital, prison, or power plant. beneath are extensive reinforced concrete bunkers and laboratories. Most rooms are filled with double-walled stainless steel tanks containing unknown substances capable of wiping out cites. Others are dull blue administration areas and greenish living spaces. But there are also extra large arenas, some like old forests, some replicating towns or the inside of manufacturing plants, surrounded by cat-walks and bullet proof glass so that almost every centimeter can be watched.
Monday, July 25, 2011
Alternate D&B Setting: Border Unit 2552 Part One
Russia took horrible losses during the first world war, the Soviet Union took even worse during the second. After that, they were desperate to not see these events repeat. This went so far as to letting people starve so the money could be spent on nuclear bombs. Poorly tested aircraft were rushed into production - early MiG-19s lacked sufficient heat shielding between the engines and fuel tanks, leading to a few mid-air explosions.
Perhaps the brightest jewel in this crown of fear was Biopreparat. (Биопрепарат, "Biological substance preparation") Tens of thousands of scientists and workers preparing biological weapons.
What if they had gone father than just plague and pox? What if they really had been researching for a way to make super-soldiers or a method of putting those historic high casualty figures to good use?
That is where unit 2552 comes into play. Officially, it just another unit of border guards in Azerbaijan and Kazakhstan. Their mission is to assist KGB militsya (police) in controlling the flow of shipments and contraband into and out of the area - at least the traffic they aren't bribed to ignore. Members of the unit are also present to protect the military facilities, watch transfers of weapons grade material, and occasionally assist in readying the weapons.
The real purpose, is somehow more sinister yet. They are there to monitor the progress of even more secretive programs, and to eliminate any specimen or witnesses left at the conclusion of the test.
Of course, filling the warheads is still part of the mandate. After all, which is more likely - world war three, or a zombie outbreak in Tajikistan? Turkmenistan maybe...
There are two modes for the 2552 setting.
The first is in the late 1970s and early 80s when the USSR is still a superpower. Experiments are in full swing, as is the units funding, and recruitment. Dealing with defectors and spies is part of the job, as well as this month's abomination. Ideally, this means working in contained underground complexes, but as the sverdllovsk anthrax outbreak proved sometimes, things got out of hand.
A second version appears after the fall of the Soviet Union. With little paper trail to prove the unit exited, and Biopreparat largely dismantled, the former soldiers find themselves with little support. Many of the left over creatures are forgotten as well. Some are just the ones too dumb and hardy to die, others smart enough to avoid termination after multiple attempts. Beyond just hand picked soldiers, the possible players are government agents, news reporters, foreign intelligence, or simple citizens whose loved ones disappeared in the hills of Azerbaijan - all trying to cover up or investigate the last great secret of the Soviets.
Part two will deal with the equipment, operations, and adventures of Unit 2552.
Perhaps the brightest jewel in this crown of fear was Biopreparat. (Биопрепарат, "Biological substance preparation") Tens of thousands of scientists and workers preparing biological weapons.
What if they had gone father than just plague and pox? What if they really had been researching for a way to make super-soldiers or a method of putting those historic high casualty figures to good use?
That is where unit 2552 comes into play. Officially, it just another unit of border guards in Azerbaijan and Kazakhstan. Their mission is to assist KGB militsya (police) in controlling the flow of shipments and contraband into and out of the area - at least the traffic they aren't bribed to ignore. Members of the unit are also present to protect the military facilities, watch transfers of weapons grade material, and occasionally assist in readying the weapons.
The real purpose, is somehow more sinister yet. They are there to monitor the progress of even more secretive programs, and to eliminate any specimen or witnesses left at the conclusion of the test.
Of course, filling the warheads is still part of the mandate. After all, which is more likely - world war three, or a zombie outbreak in Tajikistan? Turkmenistan maybe...
There are two modes for the 2552 setting.
The first is in the late 1970s and early 80s when the USSR is still a superpower. Experiments are in full swing, as is the units funding, and recruitment. Dealing with defectors and spies is part of the job, as well as this month's abomination. Ideally, this means working in contained underground complexes, but as the sverdllovsk anthrax outbreak proved sometimes, things got out of hand.
A second version appears after the fall of the Soviet Union. With little paper trail to prove the unit exited, and Biopreparat largely dismantled, the former soldiers find themselves with little support. Many of the left over creatures are forgotten as well. Some are just the ones too dumb and hardy to die, others smart enough to avoid termination after multiple attempts. Beyond just hand picked soldiers, the possible players are government agents, news reporters, foreign intelligence, or simple citizens whose loved ones disappeared in the hills of Azerbaijan - all trying to cover up or investigate the last great secret of the Soviets.
Part two will deal with the equipment, operations, and adventures of Unit 2552.
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