Dead... and Back is a survival horror Role Playing Game. The Anarchy Zones is its official setting - aliens, reanimates, and the ruins of 2055 America.
Showing posts with label Ouroboros. Show all posts
Showing posts with label Ouroboros. Show all posts

Tuesday, January 1, 2013

My Kind of Resort

Location: Redacted
Name: Redacted
Purpose: Level Three Testing

Although field tests provide an excellent proof of concept in the real world, far too many variables are in play for very accurate assessment of some program aspects. Furthermore, the task of isolation and clean-up afterwards is a non-negligible expense and can provide the occasional hazard if the tests - deviate. Hence a need to rely on controlled locations and conditions provided by specialized laboratories.

This location in particular is useful due to its warm setting and inviting atmosphere - though it is admittedly not the most isolated of locations. Fortunately, as a hotel, it is home to a population of transients, so it is unlikely that they have much familiarity the area, or that locals will notice their disappearance as anything other than routine.

I can't say I care for the decor of the main lobby - it reminds me a bit too much of the rather messy "coconut Grove" clean up operation a good while back, though I am one of the few staff old enough to remember that. Perhaps the more legitimate critique it looks cheap, like every other "tropical" theme bar festooned with plastic palm fronds and random pineapples.

Once you're checked it everything does markedly improve. To the left is the main hall, complete with stage, dancing, buffet, and second level bar overlooking everything, though just isolated enough to be quiet. There is an outdoor mezzanine, but the view is somewhat ruined by the structures containing most of the accommodation behind them. We're probably not going to do well trying to host weddings here but I suppose that is what happens when your hotel is designed by biologists instead of architects.

To the right is a few smaller rooms dedicated to activities - small movie theaters, meeting rooms, and an arcade. I approve of the last one - we don't have nearly enough of the younger demographics in our tests - though the selection might be a bit anachronistic. Do children really play pinball all that much these days? Nine of ten machines should be actual video games with a few analog machines, not vice versa. Also, that virtual robot twin stick game is unduly distracting the staff.

Yes, yes, I am griping about minutia. Do you expect anything less of me at this point? Allowing even small mistakes breed complacency, and that is hard something our operations can afford if we wish to remain on schedule.

At the very least, there isn't much to complain about with the rooms themselves. They are your very standard tessellating L-shaped hotel room, set back to back on on two story buildings, accessed by covered halls. If it weren't for the cheery setting and fairly plush amenities, it would seem like a fairly standard mom and pop motor lodge, but credit where it is due, as out of date as the arcade is, the rooms are very modern, and our agents have put their best foot forward in their masquerade as hotel staff. Paying them twice also probably helps, but the hotel does seem to be self-supporting so far as budget goes.

Room 101 contains a clever entrance to level B of the labs, whereas Level A is from a more discrete location near the boat house. Of course, you should already be quite familiar with the testing are layout - its quite similar to the one in Paris, though a bit reinforced after that accident with type "tree triple H" (Parasitic).

Testing is set to begin soon, though it will be starting slow with a surgical type to make sure everyone is properly up to date with SOP.

Friday, February 25, 2011

Settings and Rule Integration

I have always seen "Dead... And Back" and "The Anarchy Zones" as two separate - yet closely related - projects.

When asked for advice on the 1km1kt.net forums, I vehemently hold the position "story comes first". If you can get people hooked on the awesome elements of the story, they'll overlook flaws in the rules. People generally do not come looking for new ways to roll dice and then just happen to like the setting. Rules are shaped to help bring out the strengths and themes of the setting.

Yet in this case, I seem to go against my own advice. D&B is is written in a general form. Examples in the text are just average scenarios not tied specifically to the AZ. The weapon chart might be a little different if I included the multiple settings of Gauss guns. Rules about SDI and armor durability might mention nanorehlogcial instant hardening liquid body-armor (this is a real substance currently under development). Character creation would mention the five year time gap and have some background tables moved from an incomplete option to a normal element.

For once I did come up with a system before the setting. This all started with the DR/SDI combat mechanic, and then I wanted a setting to show it off. It then stuck me that a zombie apocalypse was a target rich environment good for a combat focused game. In turn the zombie environment lead to the development of the Deadening/Lucidity, the theme naming, and a focus on a minimum number of attributes/skills to make attrition and replacement of characters easy.

The Anarchy Zones were just going to be a zombie setting with a bit of an alien twist, so the game didn't seem like a rip-off of All Flesh Must Be Eaten. Its evolved into a constructed world.

So, I would like to pose two questions to my readers. (I seem to do that a lot. I also seem to be in one sided conversations a lot.)
  • Should this be changed to "The Anarchy Zones RPG" powered by the "Dead... And Back" engine, or keep it as is, with the option to let GMs use alternate settings?
  • If I am to provide alternate settings, how often should I take a break from normal AZ content to deliver it? Twice a month? Every Friday? One week at the end?
Today I want to open up this idea with the first alternate setting:

Ouroborous

Congratulations on your promotion to field agent. I am sure this opens up many questions - probably along the line of "Agent of what organization and in what field?"

I cannot tell you, because the agency does not exist, and the field is laughable pseudo-science so out there it does not even appeal to public access channel conspiracy theorists hawking perpetual motion.

But what I can tell you, is that those people who attacked you in the parking garage last month - were not normal. They are quite typical from our perspective - but you probably did not expect to meet something that was not technically alive. The Z word if you will.

Bingo.

For all the sappy songs - we are not unified by love. Rather, it is our fascination with undeath. Everyone of all types wants it for all reasons. Individuals want the power and knowledge it brings - just think - never give up control of the company so no one else can squander its assets. Governments of course want unfeeling shock troops, and corporations well - it is the ultimate in non-unionized labor.

We are a private interest named Ouroboros. We cordon off areas, release the creatures, and test their adaptability. There are reasons, you may learn with time, for why the creation of these things is not simply stopped. In fact, they may prove vital to the preservation of the human race, however counter-intuitive that may seem. But what we need for now is how to keep these things under control.

You survived being in one of our testing areas, and showed the skill and initiative needed to become a candidate. You will need to undergo a few more tests before you're the one conducting the research of course - but you will be present as a control - a known survivor compared to standard people.

The job is neither safe, nor glamorous. But in light of - recent developments - it is a very necessary one. You will be compensated for services rendered of course - but our main benefit is the pride of servicing humanity.

I will return in one hour with the drugs to restore your movement and prevent the necrosis process. By that time we will expect an answer on if you will be an active participant or - ahem - a silent partner.