I used to love chain songs, I'd sing them all the time to my children. And now I can't. I've got no more children, and they all hit too close to home.
I was just an HVAC - Heating, Venting, and Cooling - technician. what was I going to do about the dead rising, and looters, and aliens? I couldn't even get home until well, weeks later. The NEST went into quarantine mode pretty quickly - just apparently not before the reanimation bug got inside.
This is the cat that killed the rat...
I've had my time to come to terms with that. I think. The death of the rest of the world, I don't know. Its all the little things, but surely they are there, and like the songs, its just so simple, yet it goes.
What is a refrigerator? Take it from an expert - its a magic little box. You'd think woman's liberation and feminism is just from changing views of human nature - and don't get me wrong - self motivation was and is a big part of feminism. But the ice box played a large role in making it possible. No longer did time have to be spent every day going to the market for fresh items - shop once a week and store it at home. Nor did a meat dish require raising the animal yourself - go to a butcher and chill it. The ice packs of "Dr, Mom" and popsicles to keep everyone happy. Insulin for the diabetic - also needed proper storage.
Electric lighting and the oven with temperature thermocouples did much the same thing - grant more free time, more time to study, better oneself, or be productive outside the home.
When the compressors don't run, and the tubing gets moist holes can form, refrigerant gets out, cooling fins corrode... the whole system needs to be replaced.
Meat packing, microchips, spaceflight, medicine production, electrostatic paint, server farms, sugar mills - all these things require temperature control to keep the products fresh, or ensure proper application - even outright prevent dust explosions in some of these cases.
Any chance of getting society back together relies on a supply of C-860 and electric pumps, neither of which are being produced anymore.
We're done for. Its all lost, and we're back to subsistence farming, and pre-colonial days. Can't even say its the Wild West - at least then you had trains and could travel without your brains getting eaten. Worse than the dark ages really, and we know so well what we're losing.
Maybe we'll still have books. Or are we going to go back to parchment? Really, who has a printing press and a way to get them to those who can read? Who has time to read, or a good atmosphere to relax in? Can you even save left-overs? If you want meat, you got to catch the goat yourself.
one little goat, that my father bought for two zizm...
Dead... and Back is a survival horror Role Playing Game. The Anarchy Zones is its official setting - aliens, reanimates, and the ruins of 2055 America.
Tuesday, December 18, 2012
Thursday, December 13, 2012
Traveling the Zone
You have to take a holistic approach to the zone, treat it as a living thing. Kind of like a bear - you don't mess with it, or poke around in its territory, and it won't give you over much grief.
Traveling about with a convoy, collecting every convenience and treasure to be had, will make you a target for bandits. Going along with just a hatchet and your wits - what can they steal - where's the profit? Never mind getting all that stuff probably involved stepping on some toes. The rival recovery team? The village you nearly bankrupted for payment? Maybe some military guys who don't want you picking over their old vehicles and the bones of their comrades?
Don't forget about the reanimates. The more you poke about in urban areas, the more of them you see. Now I can't confirm this, but I just have this strangest feeling that they can remember you. Reanimates know the trouble makers from the good boys. Dumb as any type one is, we've seen them show group intelligence before. They attack in mixed groups with threes commanding attention so Betas can get close, type ones trigger the mine field so that others can get through, even if that trap stops the whole bunch, somehow the creatures know to use a different approach next time. And damn, for creatures that can't speak, they certainly know how to organize a group.
I suppose you're going to wait for me to say "the journey of a thousand miles begins with but a single step" and go on about the preparations you need for any sort of travel. Well screw that, its all a bunch of BS. The more you try to prepare, and the more stuff you pack, the more fuel it takes to move it, the more spares you need to bring to ensure nothing gets left behind if the vehicle breaks down, the more batteries you need - run as fast as you can to stay in one place. As a hippy would say - "you don't own stuff, stuff owns you".
Well, that works for me anyway, though I am a live off the land explorer. Your results may vary, void where prohibited, and see box for further details.
What to expect then? Well remember - if its a hot tip - it isn't. Someone passed that information along, and most things are either known, or lost for a damn good reason. If no one has raided that factory, it may well be because a tailings pond burst its dams and the air is toxic. Otherwise, someone probably has been there already. Not that you won't find anything, but look less for treasure, and more for investment opportunities.
You may face bandits, the type you meet depends - the bold or the well armed take to the often traveled roads, in spite of caravan defenses, the more desperate hunt off the beaten path. Other adventures, possible, but more likely to find reanimates wandering aimlessly. The Citizens do occasionally explore new areas just for the knowledge, but more often than not, if you meet them, they have a mission.
Wild animals can be a problem and a big one. Those stories about tigers in Illinois? Not really stories. You have plenty of animals that got out of zoos either from their own ingenuity or keepers trying to be more merciful than leaving them to starve in their cages. They feed on the carcases of just about anything - especially those stupid toy breeds of dogs - and are used to humans. Kind of a bad trait in a 300 pound predator. Feral domestic dogs are also not afraid of humans either, so watch out for them too.
Don't get me wrong, its still a great place to travel, and most days you'll be alone with your thoughts and the concrete bones of the modern age. Its that one day in twenty where you run across a mutant walking corpse, an alien war-machine, opportunistic bandits, Southerners on a mission from god, and an emu that test your skills.
Traveling about with a convoy, collecting every convenience and treasure to be had, will make you a target for bandits. Going along with just a hatchet and your wits - what can they steal - where's the profit? Never mind getting all that stuff probably involved stepping on some toes. The rival recovery team? The village you nearly bankrupted for payment? Maybe some military guys who don't want you picking over their old vehicles and the bones of their comrades?
Don't forget about the reanimates. The more you poke about in urban areas, the more of them you see. Now I can't confirm this, but I just have this strangest feeling that they can remember you. Reanimates know the trouble makers from the good boys. Dumb as any type one is, we've seen them show group intelligence before. They attack in mixed groups with threes commanding attention so Betas can get close, type ones trigger the mine field so that others can get through, even if that trap stops the whole bunch, somehow the creatures know to use a different approach next time. And damn, for creatures that can't speak, they certainly know how to organize a group.
I suppose you're going to wait for me to say "the journey of a thousand miles begins with but a single step" and go on about the preparations you need for any sort of travel. Well screw that, its all a bunch of BS. The more you try to prepare, and the more stuff you pack, the more fuel it takes to move it, the more spares you need to bring to ensure nothing gets left behind if the vehicle breaks down, the more batteries you need - run as fast as you can to stay in one place. As a hippy would say - "you don't own stuff, stuff owns you".
Well, that works for me anyway, though I am a live off the land explorer. Your results may vary, void where prohibited, and see box for further details.
What to expect then? Well remember - if its a hot tip - it isn't. Someone passed that information along, and most things are either known, or lost for a damn good reason. If no one has raided that factory, it may well be because a tailings pond burst its dams and the air is toxic. Otherwise, someone probably has been there already. Not that you won't find anything, but look less for treasure, and more for investment opportunities.
You may face bandits, the type you meet depends - the bold or the well armed take to the often traveled roads, in spite of caravan defenses, the more desperate hunt off the beaten path. Other adventures, possible, but more likely to find reanimates wandering aimlessly. The Citizens do occasionally explore new areas just for the knowledge, but more often than not, if you meet them, they have a mission.
Wild animals can be a problem and a big one. Those stories about tigers in Illinois? Not really stories. You have plenty of animals that got out of zoos either from their own ingenuity or keepers trying to be more merciful than leaving them to starve in their cages. They feed on the carcases of just about anything - especially those stupid toy breeds of dogs - and are used to humans. Kind of a bad trait in a 300 pound predator. Feral domestic dogs are also not afraid of humans either, so watch out for them too.
Don't get me wrong, its still a great place to travel, and most days you'll be alone with your thoughts and the concrete bones of the modern age. Its that one day in twenty where you run across a mutant walking corpse, an alien war-machine, opportunistic bandits, Southerners on a mission from god, and an emu that test your skills.
Tuesday, December 11, 2012
Next Edition Blues
Fourth Edition. Sounds so lofty. It took D&D a bit over thirty years to do that, for me somewhere between six and seven. Well, I'm sure they had a lot of drafts, and that is what most of my work counts as. Still, the incomplete document I'm revising at the moment surpasses seventy pages, and will likely be over one hundred when its done. The very first released version of this game was twenty pages long.
So what is taking so damn long?!
Well, Altruism Points are one sticking point, since I've thought of a lot of ways to use them, yet don't want to clutter up the game with too many alternate systems. I am also trying to refine the rate at which characters advance and what can increase
A lot of examples need to be rewritten - especially the two page story that serves for a combat example. Initiative has changed, as has what you roll to hit, the number of dice, types of necropoints, and I've recently written up the three characters involved as complete NPCs.
Hand to hand maneuvers have been added and I'm trying to strike a good balance between them. currently they cover things like pinning an enemy to reduce an opponent's SDI, grappling to reduce the target's DR, tripping them to alter initiative, slowing down their speed,and simply trowing the creature across the room to open up distance.
Scarcity has been expanded quite a bit, from just a way of tracking ammunition to possible fear rolls and tracking food.
Have I mentioned there are over 250 stories to edit and consider for inclusion?
Character creation has been reorganized, and more description is being added to most of the skills and special abilities.
GM advice, oh GM advice. When you can think of nothing else, tell the people play the game how to do so...
Vehicles have gotten some new rules, and needed examples since day one anyway. Weapon range and scale might be nice to include next to the new rules for tanks and such - but that might start breaking the simplicity of combat I want to keep.
Examples of towns, outposts, and a whole chapter of sample NPCs to help get the game going quickly once the players have waded thrugh the ever-growing (and hungry) document.
Revising some creature stats for the new rules to make them a bit more dangerous.
Expansion of the alternate settings to make them playable out of the box, rather than two pages of "you can also do this". 2552 is making good progress, Oberous is still pretty thin.
None of this is helped by the sense that I tend to see the entire effort at once, when I should be focusing on small chunks that can be finished in reasonable intervals.
Sorry if this isn't the most elegant post, but hopefully it gives some insight as to where all this will be going soon.
So what is taking so damn long?!
Well, Altruism Points are one sticking point, since I've thought of a lot of ways to use them, yet don't want to clutter up the game with too many alternate systems. I am also trying to refine the rate at which characters advance and what can increase
A lot of examples need to be rewritten - especially the two page story that serves for a combat example. Initiative has changed, as has what you roll to hit, the number of dice, types of necropoints, and I've recently written up the three characters involved as complete NPCs.
Hand to hand maneuvers have been added and I'm trying to strike a good balance between them. currently they cover things like pinning an enemy to reduce an opponent's SDI, grappling to reduce the target's DR, tripping them to alter initiative, slowing down their speed,and simply trowing the creature across the room to open up distance.
Scarcity has been expanded quite a bit, from just a way of tracking ammunition to possible fear rolls and tracking food.
Have I mentioned there are over 250 stories to edit and consider for inclusion?
Character creation has been reorganized, and more description is being added to most of the skills and special abilities.
GM advice, oh GM advice. When you can think of nothing else, tell the people play the game how to do so...
Vehicles have gotten some new rules, and needed examples since day one anyway. Weapon range and scale might be nice to include next to the new rules for tanks and such - but that might start breaking the simplicity of combat I want to keep.
Examples of towns, outposts, and a whole chapter of sample NPCs to help get the game going quickly once the players have waded thrugh the ever-growing (and hungry) document.
Revising some creature stats for the new rules to make them a bit more dangerous.
Expansion of the alternate settings to make them playable out of the box, rather than two pages of "you can also do this". 2552 is making good progress, Oberous is still pretty thin.
None of this is helped by the sense that I tend to see the entire effort at once, when I should be focusing on small chunks that can be finished in reasonable intervals.
Sorry if this isn't the most elegant post, but hopefully it gives some insight as to where all this will be going soon.
Thursday, December 6, 2012
LOST Sec Interview
You would think that sitting in a naval base with a group of fully equipped cruisers would be the safest place to be in this world. You would be right. And wrong. We're a target, from so many different sides, its hard to tell who is an enemy.
Missiles, we have a plenty. Spare parts - those too. Fuel. That is a problem. Ship oil consumption is measured by the ton. We've got the preservatives and reprocessing additives to prevent it from turning to sludge in the tanks - but there is no way to collect or process enough crops to replenish our supply. There are only so many sorties we can run before the ships will be useless. I won't say how many, of course. You claim to be from the government, and have the confirmation codes to back up, but with all due respect Mr. Mauser - information like that is probably well above your security clearance.
We've had our fights about what to do. Every idea has had its time in the limelight - from one last hurrah for the Navy taking nuclear warheads to any known alien infestation to taking them out to sea and opening all the valves to deny anyone the use of the vessels and claim we never surrendered. Sure, there has been some scuttlebutt about going pirate like the Soviet fleet - but it never had much traction. On the other hand, one of the captains had a popular idea that we travel to then end of our fuel, heading for the North Sea, then engage in the war we've planned for the last hundred years - fighting what remains of the Russian fleet and saving Europe from those raiders.
Poetic. But have we not responsibilities closer to home?
Of course there have been offers from New Birmingham crazies, and I won't lie, they have some sympathy in this fleet. Various factions in the Mexican nations have also made offers - they have less sympathy - but a hell of a lot more money, oil, women and booze than our local god squad if you catch my drift. Many of us have family at, or at least visit the LoneStar complex, so there is that reason to just stay put.
The only ones that haven't offered us an overture is the aliens themselves. At least I don't think they have - we see some of their vessels approach surprisingly often - we keep some smaller patrol craft out and about just in case they try to do something.
Otherwise, its just damn boring. This base was built for aircraft carriers, so we don't have anywhere near the over crowding of the boys in Vegas. We also don't have the blind loyalty of they do - Mister Mauser. You're not the only one who has claimed to be a representative of the USA, not even the only one with official looking code documents. There have been claimants to the throne from the North East, and down in Florida or Gitmo. We might be the US Navy, but we want to make sure it is the right US.
Missiles, we have a plenty. Spare parts - those too. Fuel. That is a problem. Ship oil consumption is measured by the ton. We've got the preservatives and reprocessing additives to prevent it from turning to sludge in the tanks - but there is no way to collect or process enough crops to replenish our supply. There are only so many sorties we can run before the ships will be useless. I won't say how many, of course. You claim to be from the government, and have the confirmation codes to back up, but with all due respect Mr. Mauser - information like that is probably well above your security clearance.
We've had our fights about what to do. Every idea has had its time in the limelight - from one last hurrah for the Navy taking nuclear warheads to any known alien infestation to taking them out to sea and opening all the valves to deny anyone the use of the vessels and claim we never surrendered. Sure, there has been some scuttlebutt about going pirate like the Soviet fleet - but it never had much traction. On the other hand, one of the captains had a popular idea that we travel to then end of our fuel, heading for the North Sea, then engage in the war we've planned for the last hundred years - fighting what remains of the Russian fleet and saving Europe from those raiders.
Poetic. But have we not responsibilities closer to home?
Of course there have been offers from New Birmingham crazies, and I won't lie, they have some sympathy in this fleet. Various factions in the Mexican nations have also made offers - they have less sympathy - but a hell of a lot more money, oil, women and booze than our local god squad if you catch my drift. Many of us have family at, or at least visit the LoneStar complex, so there is that reason to just stay put.
The only ones that haven't offered us an overture is the aliens themselves. At least I don't think they have - we see some of their vessels approach surprisingly often - we keep some smaller patrol craft out and about just in case they try to do something.
Otherwise, its just damn boring. This base was built for aircraft carriers, so we don't have anywhere near the over crowding of the boys in Vegas. We also don't have the blind loyalty of they do - Mister Mauser. You're not the only one who has claimed to be a representative of the USA, not even the only one with official looking code documents. There have been claimants to the throne from the North East, and down in Florida or Gitmo. We might be the US Navy, but we want to make sure it is the right US.
Wednesday, December 5, 2012
Brian Gunderson
Brian is having a bad day. But it can't last forever. One of these days, he is going to wake up and it will all be over. All the cannibals and raiders will just be a bad dream. Soon it he will be secure in the fact that he did not waste the first fifty years of his life following every rule, crossing every T, saving every penny, and enforcing even the most esoteric statues of federal labor law. Certainly all the money he put in the bank hasn't just dissipated with a burst of electrons and a little war - right?
One of these days he is going to have a psychotic episode and jump off a building after realizing he is useless in this new world. Fortunately, he has some good friends, a couple of ex-wives to search for, and a briefcase full of prescription medicine.
Name
Brian Bjorn Gunderson
Brian is rail thin, but not all that tall. Even when he fails to shave for days at a time, he never has more than a shadow of a beard and a scruffy mustache. Even in his suit, homeowners have mistaken him for the Mexican gardener - a pretty mean feat for someone with European parents who grew up in Wisconsin.
Equipment
To his credit, Brian has kept his car running even after the EMP since he insisted on keeping it in underground climate controlled parking lots to preserve its resale vale. At some point he acquired a handgun, probably left behind by ex-wife number two (the one from Texas... or was it Arizona?). He also has suits, rubbing alcohol, air fresheners, tax forms, and a variety of other suburban nick-knacks
Disposition
While we like to believe that anyone can survive a disaster with a bit of quick thinking and pre-planning, the fact is there are some that just would not be able to. Brian is one of these people, and frankly his continued survival seems as much about a cruel universe toying with him as any sort of saving grace. He is the definition of a put in his dues and always on time "Walter Mitty" type of person whose choices are never based on what is fun, or even what is optimal - but on what is the cheapest and and within the rules.
Brians numerous Ex-wives never said he was a hurtful or mean person - simply a joyless and neglectful one who preferred punctuality and scheduled over intimacy and experience. A boring miser fit to be the foil to fun loving children on a low budget afternoon cartoon show.
Recently all that has been undergoing a mild change. He is till a penny-pinching bore - but he does feel a initial need to make his life worthwhile and do something to improve the lives of others.
Use in a Game
Brian is in denial about the depth of the situation, and probably more afraid of the idea that he has wasted his life than of anything trying to eat him. On one hand, he can just be a drag on the group, and quickly eaten to show the group the GM is serious. Brian does have his uses, however. Finding medication for him can be a minor adventure hook, as can be his instance on finding his ex-wive or old co-workers to make sure they're still alive and OK.
In the end, he does care for other people, its just he feels that any displays of this should wait until after everything else has been taken care of and he's retired to Hawaii.
One of these days he is going to have a psychotic episode and jump off a building after realizing he is useless in this new world. Fortunately, he has some good friends, a couple of ex-wives to search for, and a briefcase full of prescription medicine.
Name
Brian Bjorn Gunderson
- Strength 4
- Wits 4
- Technique 6
- Quick 6
- Close Combat 2
- Ranged Combat 2
- Animus 12
- Deadening 8
- Lucidity 10
- Pack 10
- Up-Rise 10
- Wood Working
- Swimming
- Location Perk: City Inspector
Appearance
Brian is rail thin, but not all that tall. Even when he fails to shave for days at a time, he never has more than a shadow of a beard and a scruffy mustache. Even in his suit, homeowners have mistaken him for the Mexican gardener - a pretty mean feat for someone with European parents who grew up in Wisconsin.
Equipment
To his credit, Brian has kept his car running even after the EMP since he insisted on keeping it in underground climate controlled parking lots to preserve its resale vale. At some point he acquired a handgun, probably left behind by ex-wife number two (the one from Texas... or was it Arizona?). He also has suits, rubbing alcohol, air fresheners, tax forms, and a variety of other suburban nick-knacks
Disposition
While we like to believe that anyone can survive a disaster with a bit of quick thinking and pre-planning, the fact is there are some that just would not be able to. Brian is one of these people, and frankly his continued survival seems as much about a cruel universe toying with him as any sort of saving grace. He is the definition of a put in his dues and always on time "Walter Mitty" type of person whose choices are never based on what is fun, or even what is optimal - but on what is the cheapest and and within the rules.
Brians numerous Ex-wives never said he was a hurtful or mean person - simply a joyless and neglectful one who preferred punctuality and scheduled over intimacy and experience. A boring miser fit to be the foil to fun loving children on a low budget afternoon cartoon show.
Recently all that has been undergoing a mild change. He is till a penny-pinching bore - but he does feel a initial need to make his life worthwhile and do something to improve the lives of others.
Use in a Game
Brian is in denial about the depth of the situation, and probably more afraid of the idea that he has wasted his life than of anything trying to eat him. On one hand, he can just be a drag on the group, and quickly eaten to show the group the GM is serious. Brian does have his uses, however. Finding medication for him can be a minor adventure hook, as can be his instance on finding his ex-wive or old co-workers to make sure they're still alive and OK.
In the end, he does care for other people, its just he feels that any displays of this should wait until after everything else has been taken care of and he's retired to Hawaii.
Tuesday, December 4, 2012
Hobbes in the Morning
Apparently I got 342 hits on the blog in October, and 355 hits in November when I was writing nothing. Not a great sign. To those of you who aren't spam bots - thank you for your patience. Without further ado...
Another great day in what remains of the USA. The predicted temperature is really cold and snowy - but you're not stuck on a mountainside for radio wave line of sight, so enjoy your warmer day until winter catches up with you as well.
Something rots in Denmark! Shortwave reception says that the Kola Command Authority is on the march again, making some of its final raids before the Ports get too iced up! Everyone is happy that icebreaker got sunk which limits winter raids - but the missile boats want vengeance!
Several farms have changed hands during the month of hacienda wars south of the border, but we have no figures on casualties, and there seem to have been no great upsets in the balance of power.
The US government wishes to remind everyone that the postal service is vital to the reconstruction, and the penalty for raiding a mail convoy is summary execution. The reward for arrest or destruction of the raiders who have been interdicting caravans in the South East territories has been raised once again. It is now 200 liters biodiesel fuel, one four wheel drive light military transport, a generator, and five liters nano-vaccine.
Transmissions from a station in Altoona have gone silent. This is a great chance to play the hero and find out what happened.
Reanimate forecasts for the local area are low.
We have reports of heavy reanimate activity and type Lambda sightings around Ashland and advise caution to those in the area.
Remember, they hibernate and can come about without warning when you're desperately seeking shelter or food in the snowy months - so stockpile now and avoid the rush.
For those of you who missed the announcement last week at 15:00 we'll be starting a new program of music for citizens, lasting approximately an hour each day. We've tried to limit it to instrumental pieces to avoid unknowingly offending anyone, and from blowing out your speakers with naturally high pitched citizen speech. Still, you might want to watch the volume.
That concludes this mornings announcements. Now to be followed by classical "Beethoven with breakfast" music schedule and after that some medical tips courtesy of Paramedic Ms. Feral.
Be careful in the zone.
104.3 or similar radio stations can play a vital role in your Anarchy Zone games. Each broadcast might introduce plot hooks, warnings about areas to avoid, or simply show the progress of time and reveal background details. Being mentioned in the dispatches can be a special reward to the players for a job well done - an indication their characters are now (almost) famous. Getting together supplies to start their own station could be the focus of a long term game.
Furthermore, it can be a good ritual to get all the players ready for the session - sit down, play the teletype sounds, and read off the news to set the mood. Last session go poorly -reports of infighting, lost settlements, and reanimate attacks. Things going well? Share recipes or advertise products to show commerce is returning to the lands and trade routes reforming. Keep the practice up long enough, and one night an errie silence and lack of announcements can have a meaning all its own.
***
Good Morning Wasteland!Another great day in what remains of the USA. The predicted temperature is really cold and snowy - but you're not stuck on a mountainside for radio wave line of sight, so enjoy your warmer day until winter catches up with you as well.
Something rots in Denmark! Shortwave reception says that the Kola Command Authority is on the march again, making some of its final raids before the Ports get too iced up! Everyone is happy that icebreaker got sunk which limits winter raids - but the missile boats want vengeance!
Several farms have changed hands during the month of hacienda wars south of the border, but we have no figures on casualties, and there seem to have been no great upsets in the balance of power.
The US government wishes to remind everyone that the postal service is vital to the reconstruction, and the penalty for raiding a mail convoy is summary execution. The reward for arrest or destruction of the raiders who have been interdicting caravans in the South East territories has been raised once again. It is now 200 liters biodiesel fuel, one four wheel drive light military transport, a generator, and five liters nano-vaccine.
Transmissions from a station in Altoona have gone silent. This is a great chance to play the hero and find out what happened.
Reanimate forecasts for the local area are low.
We have reports of heavy reanimate activity and type Lambda sightings around Ashland and advise caution to those in the area.
Remember, they hibernate and can come about without warning when you're desperately seeking shelter or food in the snowy months - so stockpile now and avoid the rush.
For those of you who missed the announcement last week at 15:00 we'll be starting a new program of music for citizens, lasting approximately an hour each day. We've tried to limit it to instrumental pieces to avoid unknowingly offending anyone, and from blowing out your speakers with naturally high pitched citizen speech. Still, you might want to watch the volume.
That concludes this mornings announcements. Now to be followed by classical "Beethoven with breakfast" music schedule and after that some medical tips courtesy of Paramedic Ms. Feral.
Be careful in the zone.
***
104.3 or similar radio stations can play a vital role in your Anarchy Zone games. Each broadcast might introduce plot hooks, warnings about areas to avoid, or simply show the progress of time and reveal background details. Being mentioned in the dispatches can be a special reward to the players for a job well done - an indication their characters are now (almost) famous. Getting together supplies to start their own station could be the focus of a long term game.
Furthermore, it can be a good ritual to get all the players ready for the session - sit down, play the teletype sounds, and read off the news to set the mood. Last session go poorly -reports of infighting, lost settlements, and reanimate attacks. Things going well? Share recipes or advertise products to show commerce is returning to the lands and trade routes reforming. Keep the practice up long enough, and one night an errie silence and lack of announcements can have a meaning all its own.
Tuesday, November 6, 2012
Aardvark's Absence
October should have been the key time for anyone writing a horror themed game. Yet I found myself tired and with writer's block - and missed an unheard of number of posts - I did better with pre-written entries while in India last year!
November is recognized by some as the "Naga Demon" - National Game Design Month" - a variation of national novel writing month. I would like to use this time as a sabbatical from D&B to work on some of my other projects, or finish a new one (its been a while since I wrote a 24 hour game for instance.) I also want to return to the point where I'm adding stories to D&B out of a sense of crating the world or because I have something fun to share, and not simply - oh no, its Tuesday again, and I have to write something for my invisible audience.
An actual need to publish is rearing its head. In part, I could use the income, and in part because this project has gone on long enough and really deserves a place on some shelves. Friends and family have pointed out that I have put a huge amount of effort into this, yet for the most part only get back the occasional comment.
Version 4 is going to be free, and I don't want to take that away, but presumably any feedback from that is going to be affect the commercial release.
Sorry about the lack of posts, I hope to have enough to make up for it when I start writing these stories again in December. Thanks for reading, and thank you for your support.
November is recognized by some as the "Naga Demon" - National Game Design Month" - a variation of national novel writing month. I would like to use this time as a sabbatical from D&B to work on some of my other projects, or finish a new one (its been a while since I wrote a 24 hour game for instance.) I also want to return to the point where I'm adding stories to D&B out of a sense of crating the world or because I have something fun to share, and not simply - oh no, its Tuesday again, and I have to write something for my invisible audience.
An actual need to publish is rearing its head. In part, I could use the income, and in part because this project has gone on long enough and really deserves a place on some shelves. Friends and family have pointed out that I have put a huge amount of effort into this, yet for the most part only get back the occasional comment.
Version 4 is going to be free, and I don't want to take that away, but presumably any feedback from that is going to be affect the commercial release.
Sorry about the lack of posts, I hope to have enough to make up for it when I start writing these stories again in December. Thanks for reading, and thank you for your support.
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