On a similar note, I am not implementing a big buffet of creature powers like "All Flesh Must Be Eaten". AFMBE is a good game - for that reason alone I shouldn't copy it, and make mine just a pale imitation.
What I am doing, however, is to create a table with a various abilities. Senses go in some columns, weakness in others, movement in the next, and other twists in yet another. The GM may roll to randomly throw an abomination at the players, or pick and choose to form what they feel is a reasonable fit for their setting.
Through the Free RPG Blog, I've learned of a free book of random mutations - "Metamophica". Personally, I'm trying to avoid looking at it until I've compiled some ideas of my own. I have too much pride to go the "ctrl-c" "ctrl-v" route, but why seek temptation? You are quite welcome to use it in your games. The Oberous Setting for D&B is practically built around the idea that some nebulous organization is releasing mutated creatures in isolated areas to test their abilities, and those of the unfortunate townsfolk.
Speaking of creations, I've got at least one more setting on the back burner, and an overhaul of the AP system cooking. Actually, there is enough running, that I'm a bit worried about the October 31st deadline, but I'll try to have something ready.
Anyway, some of the ideas for creatures I've thought of:
- Low Light, Infrared, Hawk like, and spiritual sight - as well as "non visual"
- Excellent Hearing, Seismic Detection
- Blood Hound Nose, Shark Taste, Electro-receptors
- Aquatic, Cold Proof, Fire Proof, Gecko Climbing, Gliding (Zombie flying squirrel)"
- Sprinter, Horse, Car
- Untiring, Noxious Fumes, Venomous, Super Strong
- Web Spinning, Acid Spit, Regenerating, Highly Infectious
- Telekinetic, telepathic, EMP inducing,
- Pack Hunter, Hive Mind, Contortionist
- Claws, Tentacles, Bites through steel
- Weak, (material) vulnerability, poor senses, falling apart, mindless, attracts carrion feeders, light sensitive, entranced by singing, afraid of ducks.