Dead... and Back is a survival horror Role Playing Game. The Anarchy Zones is its official setting - aliens, reanimates, and the ruins of 2055 America.

Friday, September 14, 2012

Day 31, Behavior Notes

Subject: Unknown Name, Middle Aged Female
Catalog Number: WD-1-650-1A-1034229
Classification: Whiskey Delta, Subclass Alpha
Date of Birth: Unknown, possibly around 2000
Date of Death: Mid 2050, Actual Date Unknown, approx. between 7/14/2050 and 8/1/250 (Records lost)
Sample Collection Date: 11/15/2050
Recovery Point: Toledo, OH

[Time Stamp 03:45]
So little staff, so much to do - we confirmed a third effective strain yesterday, showing considerable anatomical differences from the previous Whiskey Delta types - identified as Strain One, and One Alpha. We are still unsure if this represents a further stage of subject transformation - a beta level of metamorphosis, or distinct second type. I have been temporarily pulled from my anatomical study of [Redacted] to assist in observations of captured specimens. Since tracing the pathogen has just gotten exponentially more difficult - wee are trying to focus on methods to escape the active vectors, and in turn, how to protect from attack, rather than a cure for the attackers. 

Doctor Wilkes has come up with an unusual suggestion for starting our descriptions. Time and again, survivors have made the comparison has been made to Zombies from cheap horror films, and as such, he recommended that we use that as a baseline. Doctor Lincoln disagrees, and finds this a silly and illogical assumption, but does concede that for the average person, pop-culture familiarity may be the key to quicker comprehension than a proper bio mechanical analysis.

Those kind of films made me kind of sick before hand. Watching one to understand this point of while similar events transpire outside our compound does not sit will at all. Worse yet, Doctor Benway seemed to laugh through the whole thing. I'm half inclined to call the man a harbomaniac, but it could be just because the effects of the move were poorly done... if only we really were dealing with actors covered in gray paint. 

I watched the movie nine hours ago and still can't sleep. This probably isn't good...

[Time Stamp 12:30]
Reviewing actual footage now, and our subject. There is in fact a startling degree of overlap. The gait of Whiskey Deltas is somewhat stiff and uncoordinated, at least in subclass one, though the mutation shows far less of this. They also show a marked ability to ignore wounds that would be fatal in a baseline human. WD-1-650-1A-1034229 is missing arm and sports several holes in the Thorax and Abdomen made by an automatic rifle. 

However, our whiskey delta does not have anywhere near the purification of the movie version. It still maintains an oddly healthy pallor and shows little signs of exsanquinating, despite the multiple wounds that would have killed a baseline a matter of minuets from bleeding out.

[Time Stamp 17:53]
Dr. Wilkes has pointed out that Whiskey Deltas show a lack of fixation. Determination to get their targets, certainly, but unlike his fictitious video game examples they do not have to take the most obvious route, and they move from target to target. While in that - deplorable - movie, the ghouls would drag down the victim, them stop to rip it apart and eat its innards WDs don't. In the film, the main character was able to escape while the creatures were distracted by its meal, and at a latter point, made a dash to distract several from his friends.

Real - ugh - Whiskey Deltas don't pull the living apart, at least not humans. Reports of mutilated dogs and wolves would seem to back the idea they fight with other predators, but humans tend to be preserved. Possibly for later use as vectors? While hardly peaceufl, the attack seems to be more a combination of tackling or tripping, combined with punches to disable the target, a few bites to get past the defenses, or to start a secondary concern of bleeding or to slow down an escaping victim. Dr. Lincoln, suggested this may be toxic, and a way to get a "hit and run" kill or as a means to track the victim by blood trail or scent.

Some Whiskey Deltas have been observed using weapons, generally items found in the environment. I have noticed that even in a cluttered environ - they will go for actual tools or weapons like axes or bats, before picking up random debris. The newly identified sub-type seems to have sharpened ends on its finger-bones, giving it functional talons and seems to do far less to preserve the victim than our normal WDs.

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