While drug overdoses and domestic violence calls have all but disappeared, they've been replaced with worse things. Too many incurable necrotic infections, and a shortage of almost all medicines mean once treatable conditions are far more worrisome. The hours are still bad, and the neighborhoods aren't getting better either.
She is just about at the point of giving up the stethoscope to grab a shotgun and move on to new pastures and proficiencies.
NameAlice Narbon Feral.
- Strength 3
- Wits 3
- Technique 5
- Quick 5
- Close Combat 2
- Ranged Combat 4
- Animus 10
- Deadening 7
- Lucidity 9
- Pack 8
- Up-Rise 8
- Awareness: Special Ability - Initiative Rolls are considered Skilled - Years as a first responder have taught Alice to keep an eye on everything.
- Medicine: She is a trained and Licensed Paramedic and ambulance driver
- Investigation: Far too much experience looking for clues of drug abuse, domestic crime, and otherwise working backwards to find the pathology of an injury
AppearanceEverything just seems slightly above average for her - from height to breast size. Even in a room full of brunettes with shoulder length hair, she'd be easy to pick out - even if she didn't dye her hair as she usually does. Alice bottle blonde, and rather proud of it, though when she doesn't need to worry about professionalism and the fact most people don't trust doctors with magenta hair - more unusual colors will show. .
EquipmentAlice knows how valuable her expertise can be, even if she hates dispensing it and dealing with patients. Thus she tends to lug around as much medical equipment as she can. A shotgun, if available is going to be with her almost constantly. A .38 chiefs special snub-nose revolver (a gift from dad) will probably accompany her, even in the shower and to bed. The lifestyle of the EMT and put upon has also taught her the value of high-caloric snacks and energy drinks, and a half dozen of each are quite likely to be in her backpack as well.
On a good day Alice is a consummate professional, capable of almost any life saving feat short of open-heart surgery. Unfortunately, good days are somewhat rare.More often she is in a mood that reminds people of a violent alcoholic - though strangely - Alice is quite the "straight edge" and won't touch anything more intoxicating than coffee. If her free time not spent surly or practicing medicine, she likes techno, video-games, stunts, unconventional sports - sort of like the stereotypical sophomore party animal at college.
Despite the foul moods, she is fairly loyal to friends, and open to new ideas, seeing the undead situation as something to explore. Alice is usually quite quick to point out she is not a pathologist, a surgeon, or a mortician - and is thus not going to cut up necrotics or otherwise try to find a cure - she is just going to enjoy the situation while it lasts.
Use in a GameAlice can be a doctor for the group of course. More to the point - her observational skills means she can often find clues to link players into adventures, or point to problems in less than stellar ideas. The search for medical supplies can be a good plot hook or source of income - having a doctor to separate the wheat from the chaff is a helpful addition. Conversely, the stream of people seeking her aid, and her often confrontational attitude can get the group in trouble.
For a game set in the Anarchy Zone, she might be a member of the "Ambulance Chaser" group - or at least be approached for membership. However, Alice would be one who prefers the raiding over the civic duty elements. In an Oberbours game, she would be the one comparing the outbreak to a videogame, and trying to play the hero or otherwise investigate further - arguing loudly with anyone who things discretion is the better part of valor. She may even go so far as to lie that she needs their help to find the cure (see above). Furthermore, and emergency call to an isolated location is a "good" reason to end up at a creature testing site.