This all began several years ago when I had a spark of inspiration. Contrary to my usual story first approach to game design, a mechanic without setting occurred to me. A quick combat system that only required one roll, yet incorporated user skill, weapon power, and target's armor.
Of course, if you want to showcase a combat system, you need a target rich environment to give it plenty of use.
Cue zombie apocalypse. Dozens, if not hundreds of moving and dangerous opponents, and plenty of justification to use whatever force necessary.
I couldn't allow it to remain that simple for long however. To stand out from other uses of the undead, I wanted to add a bit more to the story. Rather than being contemporary, it would be set several decades from now, in the wake of a society drawing closer to a technological singularity. Instead of holing up in a few places, the bastions would be problematic, and wandering the wastes freedom for those who dared.
Unfortunately, as with most of my projects, I've had little chance to actually play this game. Quite a bit of testing is still required - to see how well it works, if the directions are written cogently, and if people find sufficient motivation.
So hopefully this blog and forum will be a chance to garner commentary, and move this work from thirty pages of rules and two journals full of notes into a game worty of mainstream publishing.
Thank you for your interest and feedback.